Hi, I’m Andrew Yoder. I got my start as a modder in 2007. Between 2011 and 2015 I freelanced and made experimental art games while earning a degree in History. From 2015 through the summer of 2018 I worked at Hi-Rez Studios as a level designer on Paladins, Smite Adventures, and on Paladins Battlegrounds before it became Realm Royale. I am currently at Digital Extremes working on Warframe.
Talks and Publications
March 20, 2018. “The Holy Grail of Multiplayer Level Design: Levels for Competitive and Casual Play” https://www.gdcvault.com/play/1025497/Level-Design-Workshop-The-Holy
February 12, 2015. “Tarkovsky, Halo skulls, and the badlands of virtual space” https://killscreen.com/articles/holy-fools-belief-designed-spaces/
March 11, 2015. “The Player as Artist” https://killscreen.com/articles/player-artist/