About Me

winter.jpgHi, I’m Andrew Yoder. I am a designer who started as a modder in 2007. Between 2011 and 2015 I freelanced and made experimental art games while earning a degree in History. From late 2015 through the summer of 2018, I worked at Hi-Rez Studios as a level designer on Paladins, Smite Adventures, and on Paladins Battlegrounds before it became Realm Royale. I am currently at Digital Extremes working on Warframe.

 

I also have a design blog over Here and a twitter over There. You can contact me at AndrewYoder [at] live.com

Talks and Publications

March 19, 2019 “Playgrounds & Level Design” https://www.gdcvault.com/play/1025884/Level-Design-Workshop-Real-World

March 20, 2018. “The Holy Grail of Multiplayer Level Design: Levels for Competitive and Casual Play” https://www.gdcvault.com/play/1025497/Level-Design-Workshop-The-Holy

February 12, 2015. “Tarkovsky, Halo skulls, and the badlands of virtual space” https://killscreen.com/articles/holy-fools-belief-designed-spaces/

March 11, 2015. “The Player as Artist” https://killscreen.com/articles/player-artist/

Poetry

March 20, 2019. “Jam” and “The Call to Clown” https://whateverkeepsthelightson.com/issue-one