Hi, I’m Andrew Yoder. I got my start as a modder in 2007. Between 2011 and 2015 I freelanced and made experimental art games while earning a degree in History. Since then, I have worked at Hi-Rez Studios as a level designer on Paladins and Smite Adventures.
February 12, 2015. “Tarkovsky, Halo skulls, and the badlands of virtual space” https://killscreen.com/articles/holy-fools-belief-designed-spaces/
March 11, 2015. “The Player as Artist” https://killscreen.com/articles/player-artist/